Showing posts with label gestures. Show all posts
Showing posts with label gestures. Show all posts

Thursday, April 2, 2015

They Should Be Business Tools

A few weeks ago, Google decided to quietly sunset Google Glass. They never said it publicly and in fact they might be considering another strategy for the device, but by all measures, Google Glass as we know it has failed. There are many theories for the reasons of this failure ranging from privacy concerns to the lack of social acceptance for walking around with geeky glasses. My theory is that the failure may be related more to the $1,500 price tag as consumer gadgets are simply not supposed to be that expensive.

Sergey Brin wearing Google Glass
That’s perhaps really the problem. Google Glass was certainly too expensive as a gadget for consumers but it likely wouldn’t have been too expensive as a business productivity tool. Most companies wouldn’t have a problem with the devices price, particularly with the customary volume discounts, if it demonstrated tangible benefits.

I can think of numerous business applications for Google Glass – from instructions while operating or repairing complex machinery, to patient records during surgery, to production data on the assembly line and supplier data in the warehouse.

But none of that was ever a priority apparently. Instead, Google put all their efforts into marketing Glass to consumers. The consumers may represent a greater opportunity in terms of volume but the enterprise market may represent a greater opportunity to optimize revenue. Just ask Microsoft.

There have been other technologies that I thought would have benefited from this strategy. Microsoft Kinect for Xbox comes to mind. While popular with gamers, the novelty of gaming via full body motion control is now wearing off. Let’s face it, most gamers want to shoot at aliens while sitting on their sofa and the Kinect is not the optimal weapon for that.

I would have hoped that we’d see Kinect being used in business – the repair technicians with oily hands reviewing designs, foremen at construction sites reviewing blue prints, surgeons with sterile hands reviewing patient records, farmers with dirty hands, lab technicians working in gloves – there are many use cases for gesture-based interaction.

When gestures are not practical, voice-based interaction might be appropriate. This is another technology that might have a greater application in the professional world than in the consumer space, at least given the current state of voice recognition. While the consumers relish in finding out the shortcomings of the still relatively new technologies such as Apple Siri or Amazon Echo, the business use cases may be more feasible. The business vocabulary is more precise and predictable, particularly in the given context. Professionals usually have to learn their business vocabulary as part of their job training and that makes it easier and less ambiguous.

Consumers usually resort to calling a company’s 800-number only after they failed to accomplish something online. At that point, we are exposing the already frustrated consumer to a voice recognition system that is far less mature than the web site and expect it to deliver a great experience. People usually don’t call in to do something that can be done with a smartphone app – like to check their account balance. In the business world, on the other hand, users are already trained to use a fairly precise language and their voice commands are usually in the context of a specific data set or business process.

I need the Q3 revenue data for Europe broken down by product group” is much easier for a machine to understand and act upon than: “I want to buy a companion ticket for my spouse using my miles to match an already issued ticket purchased by my employer”. This relatively common task requires many additional data points - ticket number, flight numbers, account number, name and DOB of the traveler, seating preferences, credit card number, etc. – and that is very difficult for a voice-driven system to piece together.

Apple Watch. Yes, I want one!
A few weeks ago, Apple launched its new Watch. By all measures, it is already a success even though it won’t ship for another few days. The demo by the Apple team was very impressive and the press reviews are glowing. I have no doubt that the Apple Watch will become a success. But I wonder about the practical use cases of the Watch for consumers. So far, most wearable devices have focused on fitness but that market is very saturated already. The serious athletes will be hard to separate from their specialized Garmin, Timex, and Suunto watches. The hobby athletes are well served by the Fitbit, Jawbone, and Nike Fuel fitness trackers or they simply keep using their smartphones.

I can’t help but to wonder about the business use cases for the Apple Watch. There are many possibilities – approving process tasks, participating in simple collaboration activities, delivering business context-relevant information, etc. Smart watches are looking for a killer app and sharing your heartbeat is probably not it.  I suspect that we could find it sooner in business rather than the consumer space. 

Google Glass page on March 31, 2015

Thursday, April 25, 2013

Gesture Control in the Enterprise and the Consumerization Chasm

When Microsoft first shipped Kinect as an add-on for the XBox 360, I thought: “Wow, there is a new way to interact with information!” Sure, Kinect was designed for ‘full body gaming’ as Microsoft calls it but the ability to use gestures to find, access and view information seemed very promising. Ever since the 2002 hit movie Minority Report, we are yearning to work with information the way the Tom Cruise character did: using gestures.
The original - Steven Spielberg's Minority Report 
The use cases in the consumer space are primarily focused on gaming and the interaction with entertainment media. Using iTunes on AppleTV or Netflix on Xbox is great but, let’s face it, searching for movies using a remote control with no keyboard is a pain. Gestures could help with browsing the content while voice recognition could solve the typing problem.
Microsoft Kinect
The use cases in the enterprise, though, are far more promising. Just think about the surgeon with sterile hands who needs to flip through a series of X-rays, zoom in, start and pause a video recording from a echocardiograph, and quickly query a drug database. Think about the aircraft mechanic with oily hands who needs to access a repair manual for the latest model of a jet engine. How about the teachers explaining the latest material in front of a class of students? Or the speaker on stage using his hands instead of a geeky laser pointer...or instead of a fork lift like Al Gore did in The Inconvenient Truth? There are many possible professional uses for the gesture technology!

Yet, how come I don’t see any of this in the real life? Maybe Kinect isn’t good enough? Maybe it is sold only through the same stores that sell the gaming consoles and ignore the enterprise? Does Microsoft Marketing perhaps need help? There is a Kinect for the Windows web site promoting a software development kit (SDK) but there are no business examples featured on that site.

Google Glass, those hip looking glasses with a built-in computer screen (and a computer) have a similar potential in the enterprise. There are many professions that would greatly benefit from this kind of “always on display”. However, Google’s primary concern right now is making sure that a lot of celebrities get their picture taken with the Glass on their nose. They don’t even talk about business use cases. I worry now that Google will spend all its energy on devising schemes on how to push ads to people while they walk down the mall. Sure, we have seen that too in Minority Report but, honestly, that part of the movie sucked.

Google co-founder Sergey Brin wearing Google Glass
Microsoft Kinect, Google Glass, and other interactive devices such as the MYO wrist device or the Leap Motion Controller, combined with the Siri-like voice recognition are the future of computing. Touchscreen has its limitations. People have only so much tolerance for the small screen size of a smartphone - which is why the so-called phablets have become so popular. The interaction with a computer of the future will likely not involve fingers on glass but rather gestures, voice and perhaps even thoughts.

MYO is a gesture control armband

While using such interactive devices to browse movies is cool, using them in the enterprise can result in some really powerful benefits. Unfortunately, the leading vendors such as Google, Apple, and Microsoft are all chasing the consumers right now. Consumerization is hitting the enterprise but the vendors only think about the consumers and not about the enterprise. The innovation in enterprise computing is stagnating today and there is a chasm. And where there is a chasm, new opportunities open up for new entrants...