Showing posts with label WCM. Show all posts
Showing posts with label WCM. Show all posts

Saturday, March 5, 2011

Web Experience Management in the Mobile Era

I had the opportunity to participate in an interesting conversation during a customer visit a few days ago that I think deserves a blog post. The customer - a company in the consumer packaged goods market - is facing an interesting challenge. They have today approximately three dozen web properties and each one of them is being translated into dozens of languages. If you do the math, that makes over 400 sites. This is already a pretty complex scenario that requires a web content management solution.

However, that this is only the beginning of the problem. So far, all the web properties have been designed for the desktop browser which is really easy. Desktop browsers are all the same when it comes down to user experience. However, the company is already gearing up for the mobile era. In fact, they told us they expect that the desktop will be relegated to a niche and that the mobile device will take over. They expect that the mobile device will become the primary user experience.

But this is where the problem lies. Mobile devices are by far not as homogeneous as desktops today. In fact, they may need to support at least six mobile operating systems - Apple iOS, Google Android, RIM BlackBerry, RIM PlayBook, Microsoft Windows Phone 7, and HP webOS. Each of the mobile operating systems has its own quirks and limitations - i.e. some support Flash and others don’t.

On top of that, each device has a different form factor and screen resolution. For example, the iPad is bigger than the iPhone, though both use the iOS operating system. The iPhone ‘retina’ display can handle a higher image quality than a similar device using Google Android even though both screens have the same size.

This multitude of operating systems and form factors leads to an explosion of different permutations in user experience - there are literally hundreds of them. And dealing with them is the job of the web content management (WCM) system.

The WCM system is able to identify the device and deliver the right content in the right template. That means that each content asset has to be readily available in a multitude of formats and resolutions. In addition, all images need to be re-sized, re-formatted and adjusted for the target devices. Video has to be converted and re-sized as well.That’s the job of a digital asset management (DAM) solution. These are the cornerstones of proper web experience management in the mobile era.

The key is not to cut any corners. The customer’s goal was the best possible user experience and they understand that the right user experience requires the right content in the right format and form factor. But they also understand that performance is an essential part of user experience and delivering content with the highest possible speed means to deliver it in the optimal resolution.

Mobility is the new frontier for web experience management. Mobility adds a tremendous reach. Just think about all those countries that never had the opportunity to deploy a desktop based infrastructure and that are now going directly to mobile web. But to do mobility right, user experience has to be a priority. And with the multitude of sites, languages and devices, that could be a daunting task without the right tools.

Monday, March 29, 2010

Will Desktops Become Obsolete?

I have recently seen an article claiming that desktops will become obsolete in a few years. Obviously, the mobile screen is the latest battleground in high tech, seen by many as a chance to finally dethrone Microsoft from its stronghold on the desktop market after almost 30 years of dominance.

I don’t quite agree with this assertion. I believe that computer tasks fall into three main categories:

1.Authoring – this is the original creation of information by a human, typically done by a desktop application such as Office, Photoshop, AutoCAD, Eclipse, etc. These tasks usually involve expertise and creativity and the trend so far has been towards emerging experience leveraging the largest possible screen – just think of the laptops with a 17” screen.

2.Participating – this is any task that involves any step in a business process, structured or unstructured. Users here are approving, submitting, initiating, or reviewing information previously created or they create small amounts of original information - e.g. comments, markups, social media interactions or microblog entries fall into this category. Submitting a video on YouTube falls into this category of tasks as the initial authoring requiring creativity and expertise occurred when you operated the camera.

3.Consuming – these are the tasks related to receiving and using the information in its final form. The information can be received via a variety of channels ranging from print, online experience, streaming media, to mobile devices, etc.

Mobile devices have been successfully replacing desktops for a while for the consuming tasks and the new breed of smart devices and applications have now successfully shifted the participating tasks onto a mobile device too. That said I remain skeptical about our ability or willingness to move many of the authoring tasks to a mobile screen and keyboard. Sure we can author e-mails, although most users write only short ones on their BlackBerry, while the longer ones usually have to wait until you get to your laptop.

But wait, you might say. How about a plug-in keyboard and a monitor/projector screen for a mobile device? Well, we will see. First, if you have to plug in a mouse, keyboard and a monitor/projector into a docking station you lose mobility. And yes, maybe we really move away from keyboard entry towards speech recognition and mouse and keyboard become obsolete. But for now, I don’t see any Photoshop artists or AutoCAD designers abandoning their Macs and workstations.